Do you want to work in UX?

1. UX Fundamentals

  • User Flows: Mapping how players move through a system or task (e.g., inventory system, settings, mission flow).
  • Wireframes: Blueprints of interface layouts and interaction logic.
  • Prototyping: Rapid testing through sketches, interactive mockups, or Unity prototypes.
  • Usability Testing: How to test your designs with players to get actionable feedback.
  • ToolsFigmaFigJam, CanvaWhimsicalUnityMazePlaytestCloud

2. Professional Skills

  • Communication: Clearly explain your decisions to non-designers (devs, producers, game artists, marketing).
  • Adaptability: Every project is different, switch between different tools, pipelines, and feedback styles.
  • Collaboration: Work across disciplines. Game UX is team sport.
  • Empathy: Not just for players, but for teammates. Understand different roles and constraints.
  • Strategic Thinking: Think long-term and design for systems that scale and support evolving gameplay.

3. Game-Focused Expertise

  • Game Loops: Understand core, short, and long loops and how they influence engagement.
  • Onboarding: Design how players learn without needing instructions.
  • Feedback: Ensure every player action has clear cause and effect.
  • Motivation Models: Learn about Octalysis, and intrinsic vs. extrinsic motivation.
  • Rewards