1. UX Fundamentals
- User Flows: Mapping how players move through a system or task (e.g., inventory system, settings, mission flow).
- Wireframes: Blueprints of interface layouts and interaction logic.
- Prototyping: Rapid testing through sketches, interactive mockups, or Unity prototypes.
- Usability Testing: How to test your designs with players to get actionable feedback.
- Tools: Figma, FigJam, Canva, Whimsical, Unity, Maze, PlaytestCloud
2. Professional Skills
- Communication: Clearly explain your decisions to non-designers (devs, producers, game artists, marketing).
- Adaptability: Every project is different, switch between different tools, pipelines, and feedback styles.
- Collaboration: Work across disciplines. Game UX is team sport.
- Empathy: Not just for players, but for teammates. Understand different roles and constraints.
- Strategic Thinking: Think long-term and design for systems that scale and support evolving gameplay.
3. Game-Focused Expertise
- Game Loops: Understand core, short, and long loops and how they influence engagement.
- Onboarding: Design how players learn without needing instructions.
- Feedback: Ensure every player action has clear cause and effect.
- Motivation Models: Learn about Octalysis, and intrinsic vs. extrinsic motivation.
- Rewards